Another experiment by John Maeda, carried it out in 1996 (his first year of teaching computational design at the MIT Media Lab). Described in his book Creative Code (2004, p. 217):
I always wonder what a session with a panel of experts at a conference achieves. Having been on many and hosted a faire share of them, I decided to put students on the spot by making them experts in an impromptu schedule of panels. This role-playing activity forced students to contribute their own perspectives.
Some of the session topics invented by Maeda:
- Static, Physical, and Hyper-real
- One shot performance vs. Continuum
- Coding vs. Caching